Book Description

Providing beautiful and usable galleries is an important aspect of the Web today. A gallery solution needs to integrate into your web application easily and seamlessly. Users expect mobile sites that function on par with their desktop counterparts - especially for image galleries. In order to accomplish these tasks, you need to use a JavaScript (not Flash) that is extensible and scales to mobile devices.

Instant Galleria How-to will teach you how to use Galleria in advanced scenarios to become an expert and integrate Galleria into your next project using themes and plugins to accomplish any task.

 

galleria how-to

ادامه مطلب...

Book Description

Flash is fading fast as Canvas continues to climb. The 2nd edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You'll learn how to draw, render text, manipulate images, and create animation - all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics - whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.

 

html5 canvas 2nd edition

ادامه مطلب...

Book Description

No matter what platform or tools you use, the HTML5 revolution will soon change the way you build web applications, if it hasn't already. HTML5 is jam-packed with features, and there's a lot to learn. This book gets you started with the Canvas element, perhaps HTML5's most exciting feature. Learn how to build interactive multimedia applications using this element to draw, render text, manipulate images, and create animation.

Whether you currently use Flash, Silverlight, or just HTML and JavaScript, you'll quickly pick up the basics. Practical examples show you how to create various games and entertainment applications with Canvas as you learn. Gain valuable experience with HTML5, and discover why leading application developers rave about this specification as the future of truly innovative web development.

 

html5 canvas

ادامه مطلب...

Book Description

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.

introducing starling

 

ادامه مطلب...
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